You came here from Encampment (Prologue).
QUEST: The Ruins of Cilant Lis The Ruins of Cilant Lis
I have narrowly escaped the strange and deadly wind that tore through the valley. But now I am trapped in the ancient ruins that the caravan master told us to stay clear of.
Escape the ruins.
I will have to find my way through the ruins to get to safety.
01 Entrance from Caravan Encampment
Heodan needs rest. There may be a quiet corner of the ruin where we can set up camp. Calisca, however, thinks we should keep moving.
SPOILER: If you want to read main spoiler for this location look at end of this page
02
If you will make camp in this dungeon to rest Heodan, Calisca will left your party.
02A
03 Dead Body
ITEM: Tattered Jurnal
This small folio is torn in several places, and blood has soaked into several of the sheets. One later entry is still legible, however:
'I can't believe my luck. A few rounds of dice, and I've got my hands on a genuine Engwithan artifact. Fellow who had it said it was a pretty nothing, as far as he's concerned - he's not willing to go digging in some ruins. But if he's right about this gem leading to a hidden treasure, then that's worth sneaking past a few painted elves.
I'll head to Cilant Lis in the morning. Then it's just a matter of finding this relief he was talking about.
ITEM: Engwithan Relief Gem
This brilliant blue gem has been sculpted to look like an eye.
ITEM: Hammer and Chisel
04
Use Hammer and Chisel to weaken the wall.
05 Traps
This is lethal trap, do not cross it yet.
06 Kill Oozes.
Use waterskin to clear off the ooze. You got waterskin from Encampment.
Put Engwithan Relief Gem from 03 to eye socket to open secret doors.
07
Now its time to solve (05) Trap Puzzle.
Light all torches and go to (05).
Turn on Scouting Mode and find secure path through mosaic.
08 Exit to Cilant Lis Ruins
Exit to Cilant Lis Ruins
SPOILERS:
It does not matter what you will do with Heodan and Calisca your companions, they will die shortly after leaving this location. Sorry.
Map Legend
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).
ncG1vNJzZmifkaKybrnAqapnm5%2BifJG7pGiEmqhdeLatrc2tZIWho2KRtrrGnqanZpGovQ%3D%3D