Upgraded Ascension Cable The upgraded cable will allow you to use the Grapple Balloons.
Centered Location: Republic Research Laboratory. To get this perk collect the Republic Research Laboratory Essence 1/1. Slots: 2. Effect: Enemies in a small area are staggered when Cal is healing. Cal can take one hit and not be interrupted.
Chests are one of the collectibles that count towards a zone's overall status. They are generally various types of containers that in the majority of cases contain cosmetic items, but sometimes they can also be stim canister, skill, etc.
Array Channel Chest 1/1 Jacket - Duelist. This chest is on a small top platform. You will get there by running along two vertical walls. Choose the right moment to avoid being hit by the energy beam.
Assembly Staging Chest 1/2 Stim Canister. To get here you must ride a zipline in the middle of which there is an electrical discharge. You have to jump over it at the right moment.
Assembly Staging Chest 2/2 Music Track - Ground Pulse.
Automated Forge Chest 1/3 Grip - Harmony. To get here you have to jump over two small platforms. Do it when they are not breathing fire or stick to their edges then you will avoid fire.
Automated Forge Chest 2/3 Weapon Materials - Unique Metal. In order to reach this chest you need to come here from the side of two vertical walls that you will have to wall-run across.
Automated Forge Chest 3/3 Emitter - Harmony. Order BD-1 to slice this chest.
Republic Research Laboratory Chest 1/3 Despite the fact that it counts as a chest it is not a chest, but a terminal that BD-1 must hack. When you do this you will get a new ability - Slice: Droideka (Press [Key/Button] to slice and control damaged Droidekas).
Republic Research Laboratory Chest 2/3 Body - Model 13.
Republic Research Laboratory Chest 3/3 Body - RSKF-44. It's a red chest so you need the "BD-1 Electro Darts" ability to open it.
Databanks are generally scannable objects or items that you discover along the way and which, in most cases, count toward a zone's overall completion stat. They are a source of information about the game world and, if you wish, the information they contain can be reviewed using the "Databank" tab.
Array Channel Databank 1/5 446 - Wavelength Honing Controls. Order BD-1 to scan the terminal.
Array Channel Databank 2/5 437 - One Stop Shop. It's a Force Echo.
Array Channel Databank 3/5 438 - Waking Giants. It's a Force Echo.
Array Channel Databank 4/5 447 - Ionizing Calibrators. Order BD-1 to scan the terminal.
Array Channel Databank 5/5 439 - Prized Merchandise. It's a Force Echo.
Assembly Staging Databank 1/3 435 - Ghosts in the Machine.
Assembly Staging Databank 2/3 444 - Lifter Droid. Order BD-1 to scan the remains of the droid.
Assembly Staging Databank 3/3 442 - Destroyed Wall. Order BD-1 to scan the object.
Automated Forge Databank 1/4 433 - The Unconvinced. It's a Force Echo. You will find it next to the terminal standing in the corner of the platform.
Automated Forge Databank 2/4 434 - In the Name of Science. It's a Force Echo. You'll find it in the corner of the room, near the window.
Automated Forge Databank 3/4 443 - Droid Recharging Station. Order BD-1 to scan it.
Automated Forge Databank 4/4 445 - Monitoring Station. You can get to this room using a horizontal pole protruding from the wall. Order BD-1 to scan this terminal.
Republic Research Laboratory Databank 1/5 448 - Laboratory Thermoregulator. Order BD-1 to scan the terminal located next to the meditation point.
Republic Research Laboratory Databank 2/5 440 - Disaster Strikes. It's a Force Echo.
Republic Research Laboratory Databank 3/5 441 - The Plan. It's a Force Echo.
Republic Research Laboratory Databank 4/5 449 - Inoperable Console. Order BD-1 to scan the console.
Republic Research Laboratory Databank 5/5 450 - Stabilizer Beam. Order BD-1 to scan the beam of energy.
Superstructure Fabricators Databank 1/2 436 - Broken Droid. It's a Force Echo.
Superstructure Fabricators Databank 2/2 451 - Dagan's Long Shot. It's a Force Sense. Available after the fight with Drya Thornne.
Treasures, Priorite Shards that can be found on Shattered Moon are Datadiscs. They are small faintly visible objects. You can use them to buy from Zee in Rambler's Reach (Koboh).
Array Channel Treasure 1/1 Datadisc. It's stuck to the bottom of the sliding wall. Very difficult to collect so you will probably fall down after collecting it ;-)
Assembly Staging Treasure 1/5 Datadisc. It's in the same room as the Assembly Staging Databank 1/3. Look up. You need to climb up the metal rack.
Assembly Staging Treasure 2/5 Datadisc. You'll find it in the corner of the chamber you drop into at some point, where you have to kill some Shiverpedes.
Assembly Staging Treasure 3/5 Datadisc.
Assembly Staging Treasure 4/5 Datadisc. You will find the Disk on the platform on which the battle droid stands.
Assembly Staging Treasure 5/5 Datadisc. Kill a Scavenger Droid and loot its remains.
Automated Forge Treasure 1/5 Datadisc. The disk sits between the railing and the crates.
Automated Forge Treasure 2/5 Datadisc. It's in the same room as the Automated Forge Databank 4/4, hidden behind terminals and poorly visible.
Automated Forge Treasure 3/5 Datadisc. To get here you must activate the Assembly Staging Shortcut #1 and jump off the zipline at the right moment.
Automated Forge Treasure 4/5 Datadisc. To get here you must activate the Assembly Staging Shortcut #1 and jump off the zipline at the right moment.
Automated Forge Treasure 5/5 Datadisc. To get here you must activate the Assembly Staging Shortcut #1 and jump off the zipline at the right moment.
Cargo Loading Deck Treasure 1/1 Datadisc. You will find this disk on the edge of the landing pad where you landed the Mantis.
Republic Research Laboratory Treasure 1/1 Datadisc.
Essences look like small blue, glowing totems of the energy at which you can kneel and when you do so they will boost your stats. Health Essences and Force Essences will increase your maximum health or force, Skill Point Essences will grant you 1 skill point, and Perk Essences will unlock a new perk that can't be found anywhere else.
Array Channel Essence 1/1 Skill Point Essence.
Assembly Staging Essence 1/1 Force Essence. You can get here from the room where you fought the Shiverpedes. You need to hook up to the two robots flying in this room.
Automated Forge Essence 1/2 Health Essence. To reach this essence here you need to get to the pipes that are outside and then wall-run along the wall.
Automated Forge Essence 2/2 Skill Point Essence. To get here you need to jump off the zipline at the right moment and then make a leap. When you do it correctly you will land on the platform with this essence or at least hold on to the grate below it.
Republic Research Laboratory Essence 1/1 Perk - Centered - "Enemies in a small area are staggered when Cal is healing. Cal can take one hit and not be interrupted."
Force Tears are special challenges that you will face after interacting with a glowing, purple object. For each, you must either complete an enemy encounter or a platform challenge while the timer ticks. Once you complete them all, you will unlock the "Blood, Sweat, and Tears" achievement / trophy.
Automated Forge Force Tear 1/1 Fractured Endurance. You have to kill 150 Battle Droids. It's in the same room as the Automated Forge Databank 4/4.
Most of the Bounties only spawn after the main story of the game is completed. Once you find and kill all targets you will unlock the "Caij Match" achievement / trophy.
Mash
Significant, named opponents who will stand in your way. The list includes both opponents who are part of the game's main storyline and cannot be missed, as well as so-called "Legendary Adversaries" who are optional, but whom you must defeat to unlock the "I'm a Living Legend" achievement / trophy (Defeat all legendary adversaries).
Drya Thornne He appears right after you pick up the mysterious High Republic device you find here. Related to the game's main storyline. Cannot be missed. Once you defeat him, the Crossguard Stance will be unlocked.
Rayvis Related to the game's main storyline. Cannot be missed.
Reprogrammed MagnaGuard Related to the game's main storyline. Cannot be missed.
Interacting with a Meditation Point will save the game, and access several other game options such as: Stances, Rest, Perks, Training, Skills or Fast Travel. Resting at a Meditation Point will restore Cal's Health, Force and Stims, as well as respawn all enemies.
How to Fast Travel in Star Wars Jedi: Survivor?
This option will be unlocked soon after you reach the planet Koboh for the first time. You can Fast Travel between Meditation Points located on the planet you are currently on. Sit at the Meditation Point, and select the Fast Travel option on the lower-right side. You will see a list of all Meditation Points you have been to, located on the same planet you are on. Just select the one you want to go to.
Various passageways, such as force fields or locked doors or gates that require some specific ability or progress in the game's main storyline to pass through or unlock.
When you get to this place for the first time, and this will mostly involve traversing some sort of platform section, you will be able to activate a shortcut, such as a rope that will allow you to move faster between different sections of the map.
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